Matagot SARL | Kemet - Blood and Sand | Board Game | Ages 12+ | 2 to 5 Players | 90 to 120 Minutes Playing Time

£13.495
FREE Shipping

Matagot SARL | Kemet - Blood and Sand | Board Game | Ages 12+ | 2 to 5 Players | 90 to 120 Minutes Playing Time

Matagot SARL | Kemet - Blood and Sand | Board Game | Ages 12+ | 2 to 5 Players | 90 to 120 Minutes Playing Time

RRP: £26.99
Price: £13.495
£13.495 FREE Shipping

In stock

We accept the following payment methods

Description

But my pyramid is not big enough.” The pyramid icon will help, allowing to increase a pyramid level(s) but more Prayer points are spent. The ruby power tiles are geared towards troop battles and their movement. Sapphire is about recruiting troops and defence. The diamond set is for prayer points, divine intervention cards and pyramids. Finally, onyx is a mixture and variation of the other power tile sets. Locate the creatures, divine fame point tokens and special battle cards. Place them with their power tile. I Am A God, What Do I Need? Making sure you have the right power tiles and gaining the good divine cards will give you an advantage. Your opponents may be better at preparation. more thought is needed to work out the best places to control. Maybe reducing your opponent’s troops or taking over one of their pyramids. The first thing you notice is the miniatures. The creatures are outstanding, beautifully designed and detailed. I wish I had the time and the patience to paint them.

Since the Kemet: Blood and Sand board game is a game with troops on the board, everyone wants to know what those troops are like! Let me put your mind at ease; this game has really great table presence with its miniatures. Despite the small size of the normal units, there is a surprising amount of detail in the sculpts that would allow them to take well to those miniature paints that you’ve been sitting on. The God player boards are dual layered with beautiful artwork. The icons are simple and easily recognisable for the action you can perform. The board pieces are nicely designed and solid. The cities available on the mainboard are determined by the number of players. For 2 to 3 players, only use the area on the east side of the Nile. Sandstorms cover the uninhabitable cities. Kemet: Blood and Sand is played over a series of Rounds, each of which consist of a Day and Night Phase. During the Day, players are taking a total of 5 actions that can consist of the following: Maybe that’s forgivable if the gameplay is premium. Kemet: Blood and Sand is a very tightly designed game, and definitely one that promotes interaction and combat. I love how winning a battle is distinct from winning or losing troops, and the bluffing of the card-battle system always led to deliciously difficult decisions. For new players, revealing the 48 power tiles right from the start is overwhelming, but most are not immediately accessible, and several are repeated. By the end of the first game, we had those down without a problem. It always felt like you had several things you wanted to do and not enough time to be doing them, in a good way – decisions need to have tension to be interesting.

Have We Kemet Before?

This is kind of game the EOG loves: great production, relatively easy rules but lots of options for strategy, and a fantastic theme just dripping with atmosphere. The miniatures are beautifully designed and the whole production is outstanding. The rulebook needs work and there were times when learning, it wasn’t easy to find an answer to the question. I found the board bland. This may be deliberate so that the miniatures stand out on it. Why do you only use half the board in a 2 or 3 player game? I want to play on the whole board every game. All of these changes are for the best, and two are worth looking into at length. Count ‘Em Up The score board at the end of a game. One action is taken each turn by the players, but there are restrictions. You must take a least 1 action on each of the 3 levels during the day phase. How Can I Be A Famous God With So Few Points?

The Move action is one of the most important, because that is the action that can trigger battles with your opponents. Troops belonging to separate players cannot exist in the same Zone; if they ever do, a Battle takes place. Kemet: Blood and Sand doesn’t have any combat dice. Instead, players will play Battle a Battle Card and augment it with Divine Intervention Cards. Each God’s troops are represented by a different warrior character and colour. The colour coding of the miniatures to your God player board is a good idea. It is easier to locate the troops on the mainboard. This is better than using the same colour/style pieces with different coloured bases. There Is More… Once you internalize a few small pieces of rule grit, though, it’s pretty straightforward. I’d even say it’s dumb. Gloriously dumb. A tribute to the possibilities of Dumb. A foul creature is beside you, increasing the odds of victory. You can see the enemy in the distance. Will your God leave you here to guard the city's pyramids? Maybe teleport you across the land to one of the distant temples? Make you march to the nearest city and take control? The Battle Starts… Before the morning, reset your action tokens and determining who goes first. Going first is a bonus but it means you are not as popular as the other Gods. Is It Worth My Time Playing God?

Partial build pyramids are placed in 2 districts of your city. The pyramid tops must match the power tiles used in the game. Any pyramid on the board must have a coloured top, the tip pointing down. So, choose wisely. The most attention-grabbing powerups are the various creatures, which add a mythical beast—or, you know, an elephant—to your army. These are represented on the map by big, chunky minifigures. From a sculpting point of view, the scorpion is the best one. We can all agree. That’s why it’s on the box art. They knew. They knew. Kemet: Blood and Sand has tension in droves! The map is only so large and all of it feels decently accessible at any point in the game. So the threat of warfare is immediate and constant. There’s no escaping it! The scarab beetle, temple and battle fame tokens are nicely designed. A tray is included to store these tokens. The cards are either smaller or bigger than standard and the icons are simply designed. And What About The Boards?

Let the battles begin. Planning is essential. Ensure your chances of winning increases with divine cards, power tiles and creatures. Selecting a battle card is not easy but giving up a second card is a downer giving less choice in the next battle. Even worse you could win but lose all your troops and the area you want to control. At Night Your Troops Can Rest… The Kemet: Blood and Sand board gameis a re-implementation of Kemet, which was originally released in 2012. Now, I never played the original so this board game review is going to be entirely based in a vacuum from my experience with the reboot. In the mystic land of Egypt, weapons will give you victory! Raise your armies, unleash your divine powers, summon creatures, take control of temples and join the battle!A foul creature is beside you, increasing the odds of victory. You can see the enemy in the distance. Will your God leave you here to guard the city’s pyramids? Maybe teleport you across the land to one of the distant temples? Make you march to the nearest city and take control? The Battle Starts… One thing I find slightly annoying, however, is the resolutely multilingual nature of the game. While I realise Matagot is saving considerable money by creating one game in six languages and without a word of text on any of the cards or tiles, it can also be a bit frustrating when there is such a variety of powers and special effects on offer. Also the English rules translation could be better. Hopefully this rules summary (which includes information from the FAQ) and reference fixes those small problems and makes the game faster and easier to play. Troops don’t automatically get removed from the board in Kemet combat. It may just be that they retreat. One of the strategic nuances in Kemet, as both aggressor and defender, is figuring out your goal. Do you want to prioritize winning the fight and taking/holding the territory, or are you more interested in keeping your troops around to fight for the same scrap of land again? Are you trying to win or are you trying to thin out the opponent’s ranks, regardless of outcome? Do you want to have the space when the dust settles, or do you just want the other player not to? Different cards serve different goals.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop