YU-GI-OH! Cyberstorm Access

£34.995
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YU-GI-OH! Cyberstorm Access

YU-GI-OH! Cyberstorm Access

RRP: £69.99
Price: £34.995
£34.995 FREE Shipping

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Description

You can banish this card from your GY, then target 1 “Rescue-ACE” Spell in your GY; Set it to your field. Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand. TCG Exclusives What do you guys think of this event? Save the date and head to your chosen OTS to grind your way to winning the prizes! Even if it leaves the field and stays in the Graveyard at the end of the turn, it can special summon a Light Spellcaster with ATK and DEF equal to each other. The threat never truly goes away. Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn.

Time to pay attention Time-Tearing Morganite stops you activating monster effects in your hand, but grants the powerful ability to draw two cards and perform an extra Normal summon during your turn - a potentially game-winning trade-off. | Image credit: Konami If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half the destroyed monster’s original ATK or DEF (whichever is higher).Meanwhile, the journey of Visas Starfrostcontinues onwards to a strange new world! Experience a powerful new Synchro Summoning strategy while unraveling the mysteries in the newest chapter of this story. Look to the stars, and you’ll find brand-new cards for “’tellarknights”, the very first Xyz Monster theme of the Yu-Gi-Oh! ARC-Vera. And speaking of ARC-V, fans of Gong Strong and his Superheavy Samurai style of Dueling are in for a treat with several brand-new cards to let them stand tall in the face of adversity! During your opponent’s turn: You can target 2 monsters in the GY(s); Special Summon both monsters, 1 on each field.

If this card is in the GY: You can Tribute 4 monsters in the Extra Monster Zones and each player’s center Main Monster Zone, and if you do, Special Summon this card. If you have no Spells/Traps in your GY while this card is equipped to a monster by its own effect: You can Special Summon this card. Choose 1 Fusion Monster you control that mentions “Fallen of Albaz” as material and negate the effects of all other face-up cards currently on the field, until the end of this turn. If a "Tellarknight" or "Constellar" monster other than "Tellarknight Lyura" is summoned; you can special summon this card from your hand.

Booster Packs

Once per turn: You can target 1 Machine monster you control that has a Level; increase its Level by 2. Send this card to the GY, and if you do, take control of that monster on the field until the End Phase. Please note that all of the rewards for this event have a certain number of supplies so get it while you can. You also need to adhere to the health and safety guidelines in your area.

If your “Mikanko” monster battles, at the end of the Damage Step: You can target 1 card on the field; return it to the hand. A pretty baller addition to the archetype The Gold Pride - Pin Baller card in Cyberstorm Access advances the archetype introduced in Photon Hypernova. | Image credit: Konami TCG includes new members/support for the " Gold Pride", "Number" (both the Xyz Monster and Spell/Trap archetypes), " Mystical Beast of the Forest", " Seventh", " Number 10X" archetypes.

Best Cyberstorm Access cards in Yu-Gi-Oh!

You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

Target 1 “Gold Pride” monster you control; until the end of the turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up “Gold Pride” monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of “Gold Pride – Pedal to the Metal!” once per turn. You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or field to it. It is treated as a Tuner. If an Insect monster(s) becomes banished face-up: You can target 1 of your banished “Beetrooper” monsters; Special Summon it. Meanwhile, the journey of Visas Starfrost continues onwards to a strange new world! Experience a powerful new Synchro Summoning strategy while unraveling the mysteries in the newest chapter of this story. Look to the stars, and you’ll find brand-new cards for “’tellarknights”, the very first Xyz Monster theme of the Yu-Gi-Oh! ARC-V era. And speaking of ARC-V, fans of Gong Strong and his Superheavy Samurai style of Dueling are in for a treat with several brand-new cards to let them stand tall in the face of adversity! As soon as possible we will bring news of this new Yugioh Cyberstorm Access TCG Cyberstorm Access RaritiesSpecial Summon 1 “Gold Pride” monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to the field, but negate its effects. You can only activate 1 “Gold Pride – That Came Out of Nowhere!” once per turn. If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz monsters you control; destroy them. You can banish this card from your GY, then discard 1 “Time-Rending Morganite”; each time you Normal Summon a monster this turn, your opponent cannot activate monster effects. Target 1 “Rescue-ACE” monster you control; until the end of this turn, it gains 1500 ATK/DEF, it is unaffected by your opponent’s monster effects, also the next time it would be destroyed by battle, it is not destroyed.



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