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Games Workshop 60010101002" Burning of Prospero Action Figure

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Whooo hooo plastic Sisters of Silence. Looks like there will be a flamer option for these ladies. Both helmeted and bare heads look to be available! Great Company Tra-tra (Nine), "The Serpents of the Battle-moon" , commanded by Jarl Sturgard Joriksson. 7,800 Space Marines, comprising infantry support units and notable heavy weapons units, including Rapier weapons platforms. As the evidence of Magnus' continued practice of sorcery became apparent, the Emperor barely contained His wrath as he pronounced judgement on the primarch of the Thousand Sons, for He had entrusted His son years before to obey His bidding and foreswear the use of such occult practices because of the dangers inherent to the Warp.

Despite the Emperor's earlier warnings, the primarch continued to obsess over the acquisition of the forbidden knowledge of the Warp and never ceased to practice sorcery. Magnus secretly taught the Thousand Sons the ways of the sorcerers of Prospero, and to embrace their psychic talents as a gift rather than suffer them as a curse. Within a short period of time the Thousand Sons had become a secret cabal of powerful Warp sorcerers. Constantin Valdor, Captain-General of the Legio Custodes - Granted the Emperor's Seal and the right to mete High Justice within His realms. Legion Veteran Tactical Space Marines in MkIII ‘Iron’ Power Armour – these are split into a 10-man Loyalist force and a 20-man Traitor force. Primarchs such as Leman Russ felt that Librarians were no better than witches. Corvus Corax and Rogal Dorn also refused to commit their Legions to fight alongside other Legions that made use of Librarians. Mortarion in particular accused his brother Magnus of using the forbidden arts of sorcery. The VI Legion, the Space Wolves -- comprising an approximate total of 73,200 Space Marines, including contingents previously on detached duties in proximity to Fenris or Beta-Garmon, and recalled for the Prospero campaign. (Companies are noted here using both the numerical designation used by the Divisio Militaris records and the more archaic titles used during available recitations of the Saga of Prospero -- additional notation of current observable operational factors from Beta-Garmon data included):Overall, Burning of Prospero is a fun, exciting game that fits right in with the current trend toward Games Workshop excellence. For fans of the lore, it's a total home run with two really awesome forces pitted against each other in a pivotal, compelling battle with several unique units in play. The scenarios are varied and interesting, and the ease of play means that the only real barriers to entry are the price and the modelling aspect. With that said, this set is a tremendous value and overall the models are quite easy to build so even from that angle it remains a good entry point into the 40k world.

Legio Xestobiax - A full vigil of the Legio Xestobiax was stationed within the Zhao-Arkhad enclave on Prospero, comprising some twelve Titans of varying marks. As with their Zhao-Arkhad overlords, the Prospero Vigil of the Legio Xestobiax was stationed outside the city of Tizca and ensconced in vast underground bunkers in their enclave.Being those units that were assembled on the Throneworld of Terra to prosecute the Writ of Censure issued by the Emperor's hand in 004.M31 and decreeing that Magnus the Red, Lord of Prospero and the XV Legion of the Legio Astartes, be brought in disgrace to Terra, there to face the judgement of his father for violation of the Edicts of Nikaea. However, the more you play, the more you realise that the psychic phase is simple, but its consequences are far-reaching. What happens within the phase is only part of the big picture. It's everything that happens around the psychic phase that matters. Did you position your traitors with line of sight to use that warp fire on the enemy leader? Did the loyalists position the Sisters of Silence in such a way they have dramatically reduced your chances of creating that shroud of darkness you need? If you fail to generate the barrier of warp fire you need to protect your veterans, what's your plan B? Troubled by the revelations of Horus' betrayal and the coming galactic civil war, Magnus risked further censure from his father by employing the use of a daemonic spell to warn the Emperor. Why Magnus chose to warn his father in this fashion is not clear, for surely he knew the Emperor would recognise the taint of Chaos on this forbidden sorcery. Nevertheless, the cabal of Thousand Sons Sorcerers joined their Primarch to cast this mighty spell, projecting the potent conjuration towards Terra through time and space. Magnus' spell breached the protective wards and hexes around the Imperial Palace and penetrated the subterranean levels of the Palace's dungeon deep within the earth. The spell lanced directly into the Emperor's brain, instantaneously filling him with the knowledge of the dark precognitive vision of Magnus and of the details of Horus' corruption by the Dark Gods. The spell also disrupted the wards surrounding the Emperor's secret construction of a new extension into the Webway from Terra and led to the deaths of hundreds of Adeptus Mechanicus Tech-priests and Servitors who were suddenly exposed to the perils of the Warp.

The Warmaster Horus was being treated for the mortal wound he had sustained fighting alongside his Luna Wolves Legion against the Renegade Imperial Planetary Governor Eugen Temba on the Feral World of Davin within the Temple of the Serpent Lodge. Unbeknownst to anyone else in his Legion, the Warmaster's healing had been prearranged by First Chaplain Erebus of the Word Bearers so that the Chaos Cultists of the Serpent Lodge could transport Horus' soul into the Warp where he was seduced by the Ruinous Powers into betraying and challenging the Emperor for control of the galaxy. Magnus, meditating on Prospero, peered into the Warp with his one good eye and foresaw the pact with Chaos that the dying Warmaster had made to save his life. He also foresaw the epic events that were yet to unfold in the galaxy and could prove dire to the survival of the Imperium -- Horus' betrayal, the deaths of some of his Primarch brothers and the actions of those who would betray their oaths to the Emperor. The only fate the vision did not reveal was Magnus' own. Great Company Onn (One), "The Breakers of Rings", commanded by Jarl Gunnar Gunnhil (Lord Gunn). 3,000 Space Marines, primarily formed of Varagyr Huscarl units equipped with Terminator Armour and fighting as bodyguard, and also comprising additional Legion command elements.Veteran Tactical Squad, Legion (Compulsory) [125pts] Selections: 4x Bolt Pistol, 4x Bolter, 4x Chainswords/Combat Blades, 4x Veteran Space Marines, Legion Great Company Elleve (Eleven), "The Sea-flame's Bearers", commanded by Varald Helsdawn. 9,200 Space Marines, comprising veteran infantry, believed to include a large proportion of early-induction Terran recruits. Primarch Leman Russ leads his Space Wolves Legion against their rivals the Thousand Sons during the Battle of Prospero. Like their gene-father, the Thousand Sons had inherited powerful psychic talents, as their gene-seed organs possessed their primarch's own psychically-potent genes. However, the Legion's gene-seed was also genetically unstable, and often produced unwanted mutations known as the "Flesh-Change" by the Legionaries. The new Mark III armor sprues look to have a robust lineup of options feature a Heavy Bolter, Power Maul, and Phobos Patter Bolters

Legion Champion [130pts] Selections: Artificer Armour, Bolt Pistol, Combat Shield, Melta Bombs, On Foot Magnus the Red, Primarch of the XV Legion, Warden of Prospero - Deemed to be in violation of the Conventions of Nikaea and the Emperor's Decree Absolute, for which he was to be captured and returned to Terra for judgement by the Emperor by the forces of the Censure Host. Magnus the Red watched as the lightstorm blistered and burst over his beautiful city. The sky was stained a bloody orange as airbursting incendiary rounds burned the clouds away, and a tear fell from his eye as he watched the beautiful land around Tizca die. The forests were burned to ash and the wild grasslands blazed with secondary fires, reducing the unspoiled countryside to a wasteland in a matter of minutes. The Desolation of Prospero was complete. Now the Primarch knew how his father felt about his psychic intrusion into the Imperial Palace and his continued use of sorcery. He accepted his just punishment for his arrogance in flagrantly disobeying the Emperor's wise edicts. Fellowship, commanded by Magistus Amon, Equerry to the Crimson King, commander of the Hidden Ones - 7,900 Space Marines, reduced in strength after recent campaigns and with some companies still active that were beyond recall range.Yes, I know they're part of the same series, so all these similarities make sense. I applaud the decision to have a sense of consistency and coherency across a product line. But I'm not finished yet, so stop interrupting. As for the gameplay, I would rate it slightly below Betrayal at Calth if only because it does not continue the really quite awesome, mixed-arms focused tactical combat system from that game. It's an all-new game, and a good one for sure, but I found myself wishing that it were just a bit deeper and more complex. With that said, this is a somewhat simpler and more rambunctious design- but not nearly as over-the-top as Deathwatch: Overkill.

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