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Thames & Kosmos 691821 Lost Cities: The Card Game | Who Will Discover the Ancient Civilizations? | Strategic Game, 2 Players | Ages 10+, 7.9'

£9.9£99Clearance
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The game ends when a total of 5 playing pieces have reached the 7th space (or more) on their paths.

Whilst I do enjoy other hand management games such as 6 nimmt! and find them great fun to play; Lost Cities has the added benefit of being something that you want to show off. It’s something you want to get out of the box just to look at it. As you go along the path you collect tokens that are either extra points, artefacts, or the ability to jump an extra square. The artefacts are counted up at the end of the game and become plus or minus points depending on quantity. If you were to lay down 3 wager and 5 points worth of cards, the score for that expedition would be -60. This is because you will have paid 20 points to begin the expedition, that leaves you with -15 points which is then multiplied by the number of wager cards + 1.Teaching the game is about as easy as setting up the game. Each suit represents a different expedition, the numbers in the corner represent the number of points you’ll gain when playing that card. Players must pay 20 points to mount an expedition, so think carefully before jumping in. Some cards do not have numbers, instead they feature handshake icons, these are wager cards which act as multipliers. To get a better understanding of why you would want to discard a card you need to look at how points get calculated. Scoring the game

Time to travel once again to distant locations, but in Lost Cities: Rivals you might find yourself running short of cash to take the trips you want!Before beginning the game you should decide how many rounds you intend to play. The winner is the person with the most combined points by the end of those rounds. The manual recommends 3 rounds, whilst that’s usually a good amount, you may wish to have a practice round with new players first. Discard a card There is a very fine balance in terms of which cards to play. If you play a zero is it crazy to follow it with a seven, even if you have the eight, nine and 10 to follow. Only you can decide. The game is over when all the cards are used or when five people have travelled over the bridge (about three quarters of the way along the path).

Lost Cities does give a high level of engagement and you can chose many different strategies. Our daughter likes to swap lots of cards in and out to create good paths. I like to collect lots of artefacts, whilst my partner has a very good eye for the balance between using cards and swapping cards. Final Thoughts on Lost Cities Lost Cities: The Card Game is from the Kosmos two player line. The game is very similar to Lost Cities: The Board Game, but is specifically designed for two players. Players play cards to move their playing pieces along stone paths. There are cards with 5 different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards either ascending or descending. Like Lost Cities, it’s better to concentrate on a few paths, since the last spaces grants high points, but ending early gives negative ones. Reiner Knizia: "The original version that we developed is exactly what Jay [Tummelson, owner of Rio Grande Games] has now published [LCBG]" The replay value with Lost Cities is infinite. The game changes every time, for varying reasons. It’s partly because of each of the following.There’s an element to the game which was completely overlooked by me the first time I’d played Lost Cities. By drawing a card from the face down pile you are moving one step closer to the end of the game. During that first game, my wife caught with my trousers down as the game ended abruptly, leaving me with my top scoring cards in my hand. I’d realised too late that there would only be 1 more turn. But all is not lost, you can buy yourself a little more time during the game by drawing a previously discarded card and hope your opponent does the same.

Redevelopment of Lost Cities, first published with altered rules as Keltis, and then published by Rio Grande as Lost Cities: The Board Game with Knizia's original rules and theme.

There are cards with 5 different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each).

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