Classic Battletech Total Warfare

£15.055
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Classic Battletech Total Warfare

Classic Battletech Total Warfare

RRP: £30.11
Price: £15.055
£15.055 FREE Shipping

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I could talk for a long time about 80s wargame design, and to a large extent Battletech is unchanged from when I first played it (though the miniatures are much better). Modern audiences who didn’t grow up when tabletop wargaming was becoming popular don’t remember the growing pains when non-historical wargaming was working out whether it was an rpg combat system with miniatures or a wargame (see also Warhammer Fantasy Battle 1st edition, Rogue Trader, Laser Burn, Chainmail, Star Fleet Battles, etc). Needless to say a lot of these 80s games featured a character sheet mechanic, and Mech Record Sheets are a fixture of Battletech.

This product is the first Battle Value list for units using the Total Warfareand BattleMech Manualrules set. It offers over 9,000 variants for well over 900 individual combat vehicles.First published as Battledroids in 1985 and changed to BattleTech in the second edition a year later, this game provided the original scale and setting for the BattleTech universe. Featuring combat between individual 'Mechs, it was soon supplemented by CityTech to include infantry, vehicles and VTOLs. The BattleTech game board (or mapsheet) is based on a hexagonal grid with each hex representing 30m of ground space. Each turn represents 10 seconds of time. This scale of play still forms the core BattleTech setting, being the primary focus of the Total Warfare, TechManual and Tactical Operations rulebooks. ilClan-era availability is currently in a beta phase, and is not finalized. This will be a significant undertaking with several layers of review, and items may be added or removed on a case-by-case basis at our discretion as new material is released. An announcement will be made once the era reaches a more stable state.

The Classic BattleTech IP was licensed to FanPro, a German games publisher who had previously produced the German edition of BattleTech, in the summer of 2001. FanPro had created FanPro LLC, a US-based sister company, to continue the original, English-language BattleTech line.

There are eleven main print revisions of Total Warfare - be sure to cite which release you're working from: The BattleTech universe in its early stages was heavily influenced by easily recognizable (and intimately familiar) staple concepts from the fantasy genre including BattleTech was created by FASA, who held the IP rights to the universe up until they withdrew from the market in 2001. They licensed limited rights to a number of third parties (such as Ral Partha to produce miniatures, publishing houses for comics, and later Roc Books for the novels, among others). The rights to produce computer games were with FASA Interactive, which was eventually sold — including the IP rights to computer games — to Microsoft.

In 2001, FASA ceased active operations and the BattleTech IP (minus the computer games license now held by Microsoft) was transferred to WizKids, a new firm owned by FASA cofounder Jordan Weisman. WizKids split the IP, creating Classic BattleTech and MechWarrior: Dark Age as separate brands. Battlemaster-1G– 85 tons and carrying a profusion of different weapons. With it’s only long range firepower being a single PPC, the Battlemaster is all about close range engagements, with six Medium Lasers, two machine guns and an SRM-6. With potentially 32 heat from firing all weapons and only 18 heatsinks, you will very clearly have to manage heat on this mech, but you can mitigate this by planning ahead. Mech Variants A collection of various scenarios and source material that have been published online. Operation Higashikuni Communist Chinese/Soviet Union cultural template. A vain state of relatively few worlds but with a large population, weakened from a long string of military defeats and territory losses. Relies on nefarious scheming and notoriously ineffective secret operations. Hamstrung by communism and rampant paranoia. Described as cunning and dangerous in the initial setup, but depicted as irrational villains in subsequent publications. Almost destroyed in the Fourth Succession War, the Confederation saw a fantastic rebirth and went on to become one of the most powerful factions in the Dark Age era.

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This release covers known information meant to compliment published products; as such, it will not cover the Homeworld Clans after 3081, nor any remnants of otherwise "off-screen" factions such as potential Word of Blake or Wolverine survivors.

Meanwhile, WizKids produced a new Clix-based game in the MechWarrior: Dark Age setting, set almost a century after the current BattleTech timeline. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play. Who is This Book Intended For? As a whole, the Clan mechs are higher technology than the Inner Sphere, with more range, firepower, mobility, and armor per mech, but get balanced out by not being able to field anywhere near as many.The sundering of the Star League, followed by centuries of Succession Wars, brought about five large nations known as the Successor States. These are feudal realms, modeled after stereotypical cultural templates. They collectively comprise the Inner Sphere. Numerous other factions came and went over the course of the perpetual conflicts. The most notable and long-standing BT factions are: Construction rules for the various units presented in Total Warfare can be found in Classic BattleTech TechManual. The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play. In case of any contradiction, developer-level errata takes precedence over the current errata document. Battletech: A Game of Armoured Combat (AGoAC) is a true starter set, providing a bigger, fatter rulebook, 8 miniatures giving two complete Lances, and everything needed to play the game. You have full sized record sheets, points, the ‘full’ rules for mech combat, and even rules for designing your own mechs.



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