Games Workshop Warhammer 40,000 Codex: Dark Angels

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Games Workshop Warhammer 40,000 Codex: Dark Angels

Games Workshop Warhammer 40,000 Codex: Dark Angels

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The Second Company is the Ravenwing, which is a formation consisting entirely of fast and highly mobile units such as bike and Land Speeder squadrons. Ravenwing Apothecary [6 PL, -1CP, 135pts]: Bolt pistol, Chapter Command: Chief Apothecary, Frag & Krak grenades, Selfless Healer, Stratagem: Hero of the Chapter As one part**** of the new doctrine ability Sons of the Lion, Fire Discipline allows your units armed with Rapid Fire and Assault weapons to shoot even if they’re engaged in close combat, almost as if those weapons were pistols. With a veritable storm of fire ready to greet those that choose to engage them in a melee brawl, your foes will be forgiven for wanting to keep the Dark Angels at arm’s length. The history of the Dark Angels, exploring their glorious rise and tragic fall, and the secretive hunt that has driven them for ten thousand years

The Dark Angels have access to a school of magic called the Interromancy Discipline. This is a school of magic that is supposed to give us a feeling of battlefield manipulation, with a collection of four Maledictions that can really bring us an edge in close combat situations. The utility provided by some of these spells can be indispensable. Dark Angels have a better psychic game than most other marine chapters, but will struggle to find HQ slots for their casters. The First Legion...................6 Interrogator-Chaplain .....................................79 Aggressor Squad ............................................105 Nephilim changed things up big time for objectives and scoring, allowing factions to choose all three of their secondary objectives from those available to the faction. That means Dark Angels suddenly had a wealth of options open up, with the ability to take both their revised secondary objectives and the four available to all chapters of Space Marines. The marine secondaries aren’t amazing, but having a bunch of options can be incredibly helpful in its own right, particularly if you have a plan for scoring them. Purge the Enemy: Martial Interdiction M41: Ultramar Campaign& Terran Crusade — Dark Angels elements answer the call of the reborn Primarch Roboute Guilliman fighting alongside not only Space Wolves but even the Fallen.If you’re taking the Talonmaster you want to give it the Arbiter’s Gaze relic, which allows the Talonmaster to always hit on 2s – even in Overwatch. The speed of this model allows it to get whatever firing angles it needs, so making use of the relic shouldn’t be a problem. If there’s a downside to the model it’s that they’re pretty mediocre in melee, coming with only a power sword to try and fend off enemies who get too close. Battle for Sularian Gate — Last major engagement of the Battle for Honoria. Librarian Ezekiel defeats Warboss Groblonik in a duel and kills him, shattering his Waaagh!. [2d]

With Dark Angels general prevalence towards anvil units and Lone Operatives, holding objectives is fairly trivial. Jam some Deathwing Knights or a Land Raider onto the ones closest to your opponent. Hold the sides with Scouts or Infiltrators with a Phobos Librarian. Do the same on your deployment objective, or put some artillery there like Desolation Marines or Whirlwinds/Thunderfire Cannons. Need to take an objective off your opponent? Inceptors are perfectly capable of doing so with their 3″ deep strike, or charge them with the a unit that will remove them with extreme prejudice. Date Unknown: Battle for Bane's Landing — The 5th Company under Master Balthasar confronts the Chaos Space Marine warband known as the Crimson Slaughter in a quest for vengeance for their earlier killings of Battle-Brothers. [18] psychic power cards - 6 from the Interromancy discipline found in Codex: Dark Angels, along with Smite Vigilus Defiant • Vigilus Ablaze • Shadowspear • Psychic Awakening ( Phoenix Rising • Faith and Fury • Blood of Baal • Ritual of the Damned • The Greater Good • Saga of the Beast • Engine War • War of the Spider • Pariah) The Council of Masters however became anxious at the news, with some worried what their Primarch would think regarding the state of the Legion and and others remaining prideful. However The Lion granted new purpose and vision for the fractured Legion, his first act being to merge the many teachings of Caliban with the First Legion's Hexagrammaton. He combined both to create something new and more refined. Alongside his Xana allies the Lion then took a newly mustered host of 20,000 Legionaries - a third of the Legion - and embarked on a Crusade of his own. He sought out the scattered Companies of Dark Angels across the Great Crusade. Each Company encountered accepted their Primarch with dour allegiance and each had their Captain tested in battle by The Lion. The Lion demonstrated his worth by actions and skill rather than words and vague promises, allowing those that might doubt him to match their blades against his in honest combat. Within a few short years The Lion had gathered 100,000 Legionaires to his side and mustered them at the Legion's ancient stronghold at Gramarye. [63c]

Flyer

The Lion isn’t as good as he looks: For 380 Points, it’s very difficult to justify that much on a model that controls as little space as the Lion does. While in Gladius he can advance and charge, and he will absolutely mow down most things he touches, his low wound count and middling resiliency for his points can often leave him on cleanup duty or struggling to cross the board in the face of armies with guns bristling. Definitely a fun unit and one that’s reasonably viable, but not one to expect to see on top tables any time soon. Each Index also needs the full Space Marines faction Index to operate, as they all benefit from the Oaths of Moment army rule and can deploy most of the same core troops and vehicles. Each Chapter also includes a unique Detachment, granting a characterful rule plus bespoke Enhancements and Stratagems to spruce up your Space Marine army. Inner Circle: It is in the organization of the Dark Angels' higher levels that the chapter deviates from the dictates of the Codex Astartes. At the highest level of the Chapter is the Inner Circle, which consists of a number of officers who stand apart from the company organization, and include the Chapter's Librarians and Interrogator-Chaplains. Companies are each led by a Master, who is part of the Inner Circle. [30b] The Hunt for the Fallen...................................14 Asmodai............................................................80 Assault Squad.................................................108 While many Psykers are content to use their mind-altering powers to merely shake the morale of their opponents, the master mental manipulators of the Dark Angels are able to shape their enemies’ fears into far more debilitating forms.

The new codex supplement has 17 stratagems for the Dark Angels and their successors to use, making it a difficult proposition to choose just one or two to show you. Alas, as Master Interrogator-Chaplain Asmodai himself said, “There is no salvation without suffering”,*** so we present to you a carefully selected couple to tantalise your tactical minds. This one isn’t terribly complicated. You’ve got a ton of ObSect Terminators, with three large units of standard terminators supported by two assault squads and a Command squad, along with a unit of Deathwing knights. It’s all terminators, all the time. The list can put together a nasty ball of well-supported terminators to walk to midtable while the assault terminators can teleport in where needed. This list is slow, but it’s very, very hard to kill. To outside observers, the Dark Angels seem to follow the standard Codex Astartes organization - comprising 10 companies of roughly 100 Marines plus Headquarters Staff, however, they do have several organisational differences which are unique to them and their Successor Chapters -The Dark Angels are known for their bewildering array of ancient rites and rituals, such as the Feast of Malediction and the Rite of Sins Renounced to the three-day Mindchant of the Iron Penance and the Liturgy of the Thrice-avenged. Most of these rituals are led by Chaplains and are all cold and solemn ceremonies. None of these are without meaning, and are heavily tied to ascension deeper into the Inner Circle. [67e] Reliquary of the Repentant. Goes on a Ravenwing Biker model only. While an enemy is within 3″, each time an invulnerable saving throw is made for the model in that unit, if their invuln was 4+ or better, the save is only successful on an unmodified 5+. The range on this is rough and having to go on a bike is not great but in a meta full of Custodes this can be an extraordinarily strong effect. B

III- Emperor's Children · IV- Iron Warriors · VIII- Night Lords · XII- World Eaters · XIV- Death Guard The Dark Angels have their own set of Warlord Traits, with six for the Chapter as a whole and another two each for Deathwing and Ravenwing Warlords. Note that with the change to Nephilim giving players fewer CP to start with and forcing them to pay for their first Relic and Warlord Trait. As a result, the only traits among these you’re likely to see used are Brilliant Strategist, Fury of the Lion, and Decisive Tactician. There are plenty of good options here and in the Ravenwing/Deathwing traits but ultimately the days of taking 3-4 traits on different units are gone. Well a closer look reveals that these would appear to be push-fit Space Marines with Dark Angel shoulder pads and moulded double-headed arrow tactical shoulder pads. At first I thought someone had gone to the trouble of fitting the old metal DA shoulder pads (and metal tactical pads) to these models, but why bother? If they wanted to go to that trouble it would have been easier not to use push-fit models because they could have been posed much more dynamically anyway. Dark Angels have a wide variety of tools available to them that live along side the core Index Space Marines, broadening an already diverse range with everything from Characters and Vehicles; to sidegrades of existing units and the wildly different Lion El’Jonson. If you looked at the Marines Index and said “where’s all the stuff?”, Dark Angels are for you.That unit cannot use the Objective Secured ability or any similar abilities that allow them to control an objective marker regardless of the number of enemy models within range of an objective marker. No matter the foe, regardless of the odds, the proud warriors of the Dark Angels stubbornly refuse to accept defeat. Descendants of the First Legion, they stand foremost amongst the Chapters of the Space Marines, Mankind’s mightiest defenders. None fight with more grim determination than the Dark Angels, and their renowned special companies – the Deathwing and the Ravenwing — are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a dark obsession...



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